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Books/Resources : TSR/Wizards of the Coast : Tome & Blood: A Guide Book to Wizards & Sorcerers

Tome & Blood: A Guide Book to Wizards & Sorcerers

Publisher: TSR/Wizards of the Coast
ID: [WTC11845]
Buy: Purchase this book

The ultimate guide to customizing wizards and sorcerers in the third edition Dungeons & Dragons roleplaying game.

Tome and Blood contains guidelines for creating specific types of wizards and sorcerers, allowing players to build characters with specific abilities and personalities. Customizing character types allows for a more personalized roleplaying experience. Many of these characters introduce variations to the rules presented in the Player's Handbook.

Prestige Classes

Prestige Name Restrictions
Acolyte of the Skin Align: Any non-good
Alienist
Arcane Trickster Align: Any non-lawful
Bladesinger Race: Elf, half-elf
Blood Magus Align: Any non-lawful
Candle Caster
Dragon Disciple Race: Any non-dragon (can not be half-dragon)
Elemental Savant
Fatespinner
Mage of the Arcane Order
Mindbender
Pale Master Align: Any non-good
Spellsword
True Necromancer Align: Any non-good
Wayfarer Guide

Feats

Feat Name
Arcane Defense General
Arcane Preparation General
Augment Summoning General
Chain Spell Metamagic
Cooperative Spell Metamagic
Delay Spell Metamagic
Energy Admixture Metamagic
Energy Substitution Metamagic
Eschew Materials Metamagic
Extra Slot General
Extra Spell General
Greater Spell Focus General
Greater Spell Penetration General
Improved Familiar General
Innate Spell General
Persistent Spell Metamagic
Repeat Spell Metamagic
Sanctum Spell Metamagic
Sculpt Spell Metamagic
Spell Specialization General
Subdual Substitution Metamagic
Twin Spell Metamagic
Widen Spell Metamagic

 

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