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Books/Resources : Alderac Entertainment Group : War

War

Publisher: Alderac Entertainment Group
ID: [AEG8508]
Buy: Purchase this book

Fight. Fight. Fight. Fight! 144 pages of combat. This book gives GMs d20 rules for mass combat, the causes and effects of war, more prestige classes, and rules and notes on the effects of magic on mass combat, bringing to life the very thing that topples nations and makes history. With campaign advice and artifacts that men have destroyed royalty to find, this book has everything a growing campaign needs.

Prestige Classes

Prestige Name Restrictions
Beast Handler
Brute
Elf Treerunner Race: Elf, half-elf raised in elf community
Epic Athlete
Footman
Gutter Fighter Align: Any non-good
Knight Chaplains
Lancer
Mercenary Captain Align: Any lawful
Rake
Sharpshooter Align: Any lawful
Shieldbearer
Spellbreaker Race: Mainly dwarves
Wandering Squire
Warleader
Warmage
Wild Rider

Feats

Feat Name
Acrobatic Strike General
Adaptive Fighting General, Fighter
Counter Charge General, Fighter
Distract General
Evasive Fighting General, Fighter
Follow Through General, Fighter
Frenzied Attack General
Improved Balance General, Fighter
Neutralize Enemy General, Fighter
Overpowering Attack General, Fighter
Power Shot General, Fighter
Power Throw General
Relentless General
Rope A Dope General
Surge General
Swarm Attack General, Fighter
Too Tough to Die General

 

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