Books/Resources : TSR/Wizards of the Coast : Dungeon Master's Guide: Core Rulebook II (Edition 3.5)
Dungeon Master's Guide: Core Rulebook II (Edition 3.5)
The revised Dungeon Master's Guide features 320-pages of beautifully rendered, intuitively presented rules and material designed to get a D&D campaign up and running, including information on running a D&D campaign, adjudicating play, writing adventures, nonplayer and player characters, magic items, and a dictionary of special abilities and conditions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003. Notable changes have been made to the item creation rules and pricing, plus 10 new prestige classes and expanded advice on how to run a campaign have been added.
|Arcane Archer||Race: Elf, Half-Elf|
|Assassin||Align: Any Evil|