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Rary's Vicious Missiles
Level 6     [Evocation]

Range: 60 yards + 10 yards/level
Duration: Special
Area of Effect: 1 creature
Components: V, S
Casting Time: 1 round
Saving Throw: None

     Submitted by: Dragon Magazine

A particularly nasty variant of magic missile, this spell is believed largely responsible for laying low Otiluke (if not also Tenser) in that fateful battle in the Great Hall. Rary jokes badly with Lord Robilar about renaming this spell "Otiluke's last tickle." Like magic missile, this spell creates missiles of magical energy that unerringly strike a chosen target. Unlike magic missile, however, only one target may be selected. One missile is created for every three levels of the caster (rounded down; no limit on the number of missiles) and each missile inflicts 1d4 + 2 hp damage. What makes this spell so deadly to spellcasters is that the release of the missiles is staggered over a number of combat rounds. Once the spell is cast, a single missile strikes the target immediately. Then each and every round thereafter on the casterís modified initiative roll (see Chapter 9 in the PHB for the rules on initiative rolls during combat), another missile strikes the target until all the missiles have been fired. After the target has been chosen, the caster need not worry about concentrating on the spell as all missiles will automatically strike the target unless the target moves out of range. Spells of lower than fifth level that protect against magic missile, such as shield, are not effective against the vicious missiles.


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