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Tempus

(pronounced TEM-pus)
Lord of Battles, Foehammer
Pantheon
Faerûn
Quick Descriptions:
Tempus stands before you as a knight in a full suit of shining silvered armor. A sturdy helm covers his face and is wields a battleaxe and shield, with Tempus' symbol - a red shield with a yellow flamed sword on the front.
The temple of Tempus looks more like a military compound, with a large open dirt courtyard where various priests, novices and students are sparing and performing military exercises. To the right is a wooden structure with a triangular roof, resembling a warehouse or large storeroom. To the left is another wooden structure, which appears to be a barracks. Ahead is a larger stone building, which an chancel in the middle, and utility buildings, such as a forge and fletcher, on the sides. The chancel is 2 stories, with circular rows of benches surrounding a large stone altar. Iron chandeliers hang from the ceiling, providing ample light throughout the room. White banner hang from the ceilings emblazoned with the red shield and the yellow flamed sword of Tempus.
The cleric of Tempus is a middle-age man with dark hair and is wearing a steel skullcap and has a short graying beard. He has on a white robe with a dark crimson trim. Steel spiked gauntlet adorn his wrists. A battleaxe is strapped to his back.
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Tempus, also known as the Lord of Battles, is the god of war. His dogma is primarily concerned with honorable battle, forbidding cowardice and encouraging the use of force of arms to settle disputes. He was known as Targus in the ancient past.

Lord Tempus may be on an army's side on one day, and against them the next; such is the nature of war. Tempus is prayed to the most of all on the night before battles and regularly venerated by all warriors, regardless of their alignment. As a result, he is a strong, exuberant, and robust god - a warrior's God. Tempus sometimes appears at huge battles an important combats - and on rare occasions to individuals who are in a position to cause great strife by the decisions.

Although mighty and profoundly honourable in battle, Tempus answers to his own warriors code. His is quiet and solitary in relationships to others for Faerûnian deities, pursuing no long-lasting alliances or brief flirtations. He is known to love food, drink, and the hunt, though he loves battle best.

Worshipers, Clergy & Temples

The church of Tempus is perhaps the most widely known in battle-stricken Faerûn. Countless centuries of warfare have unfolded on the battlefields of the world, and followers of the Foehammer have fought ably and honorably for all sides in nearly every such conflict. The independence of the Lord of Battles and his followers has ensured that his church is widely respected by members of all faiths, and none doubt that they too might prevail in the next battle if only the Foehammer's fickle nature smiles their way again. Nearly every combatant has fought alongside a cleric of Tempus at some point or the other, and just as many have also fought against a cleric of Tempus. Only the church of Eldath truly wishes there were another way.

Clerics of the war deity are charged to keep warfare a thing of rules, respected reputation, and professional behavior, minimizing uncontrolled bloodshed and working to eradicate feuding that extends beyond a single dispute or set of foes. At the same time, training and readiness for battle must be promoted if civilized human holdings are to survive in Faerûn in the face of monster raids and orc hordes—and the power of Tempus to aid those he favors in battle must also be promoted. Warriors who employ poison or taint wells, sow fields with salt, kill noncombatants, indulge in torture or the wanton slaughter of innocent folk when they are not at war, or commit similar sins against fair battle are to be denied the favor of the deity, their crimes are to be publicized far and wide, and they are to be made to atone for their deeds or perish.

War clerics must preserve the names of the honored battle-fallen, both on gravestones and other such memorials, in their prayers to Tempus, and in an annual chant at the March of the Dead, wherein clerics of the war deity go through the streets to call all folk, worshipers and nonbelievers alike, to the local Feast of the Moon hosted by their temple. Clerics are also charged to collect and venerate the weapons and armor of famous and respected warriors, even if these are broken or have deteriorated, for they retain something of the battle lust and energy associated with the deeds they participated in.

Many clerics multiclass as barbarians or fighters. Most tend to be battle-minded male humans, although others are also welcome.

Hierarchy

All clergymen of Tempus were known as "Hammers". Within a given temple or military order, there is usually a strict adherence to military rank and a cleric chain of command.

Ranks typical of many temples of Tempus, in ascending order, include Acolyte, Stalwart, Hardhar, Arahar, Rauthat, Direhar, and Warlyon (high priests). Ranks are assigned by those in authority in the Church in light of service, needs, and situation, and temporary commands are common in desperate situations. Special leaders of a temple or crusade are entitled to wear their heavy battle gauntlet of rank.

Vestments

When not in battered armor, cleric of Tempus often wear helms or steel skullcaps, though they are careful never to cover their faces, for such close emulation of Tempus is thought to be an affront to the Lord of Battles. Some of the fanatical wandering clerics never remove all their armor at any time, but in the temples of the big cities clergy are rarely seen in armor except at ceremonies held before armies march or a siege begins.

The formal robes of a cleric of Tempus always sport trim the crimson hue of fresh blood, but vary in overall color from place to place and rank to rank, with darker-colored robes are worn by those of lower ranks. Most war clerics wear ceremonial garments of brown or purple. Red or amber is worn by senior clergy, and yellow or white by those of the most exalted rank. Aside from their trusty battleaxes, many senior clerics of Tempus also favor spiked gauntlets as a mark of their station.

Each Hammer receives their own ceremonial armor, depending on their rank. Acolyte: Initiates, leather jackets and baldrics.
Stalwart: Priests, who wore chainmail.
Hardhar: Warrior-priests, who wore breastplates and bracers.
Arahar: Battle-chaplains, who wore splint mail.
Rauthat: Swordmasters, who wore plate mail with shoulder spikes.
Direhar: Guardian priests, who wore full plate.
Warlyon: High priests, who wore gilded magic plate mail that enabled flight.

Temples

Temples of Tempus are usually what are more commonly thought of as walled military compounds than what most picture as temples. Aside from a central shrine to honor fallen decorated with the battered shields and rusted blades of the dead, most temples of Tempus are given over to the necessities of warfare, including armories, barracks, and training grounds. The wealthiest fortified abbeys sometimes contain libraries, but such contain only a history of warfare and an accounting of the fallen.

Rituals

Tempus's clerics pray for spells just before high sun. The words "Tempus thanks you" are used by the deity's faithful in conjunction with the response "and I thank Tempus" to indicate the completion of a deed that would please Tempus. The eves and anniversaries of great battles are the holy days of the church of Tempus, and as such vary from place to place. The Feast of the Moon, honoring the dead, is the most important fixed date in the religious calendar. Each temple holds a Feast of Heroes at high sun and a Song of the Fallen at sunset, and most also have a Song of the Sword ceremony after dark for lay folk.

It is also expected that at least once a tenday worshipers of Tempus spill a few drops of blood (preferably their own or a worthy foe's) and sing the Song of the Sword in Tempus's honor. The ritual performed by most of the faithful is a prayer for valiant performance and survival in the fray ahead, made to the war deity over the weapon the praying being most often fights with. If a new weapon comes into the believer's possession before a battle—particularly in the form of hard-won booty—it is taken as a sign of Tempus's favor, and this weapon is the one used in worship.

Orders

The Tempuran church also has many affiliated orders. Two of note are the Order of the Broken Blade and the Order of the Steel Fang.

The Broken Blade honors those warriors and clergy who are injured in Tempus's service and can no longer fight in the front lines. Broken Blades often serve in support functions at temples and shrines and take a personal oath upon joining the order to defend the holy site where they reside to the death as a final line of defense.

The Order of the Steel Fang is an elite fighting order within the church whose members are often assigned to the most hazardous duties. Steel Fang units are led by battle-hardened members of the clergy. Many mercenary companies and knightly fighting orders of crusaders also avail themselves of a connection to the church. One badge of the deity seen among his affiliated mercenaries is a rusty brown dagger, shown diagonally with its point to the upper right, dripping four drops of blood.

The Fallen

While Tempus' creed explicitly states the need for a true warrior to pursue glory and honour in all combat, the god's focus on battle and war naturally leads to some followers developing a more sanguinary nature. Scarred mentally by so many battlefields, some followers become bloodthirsty, exulting in death and pain and seeking battle for its own purpose. Dubbed, 'The Fallen' by the clergy of Tempus, these renegade warriors often turn to worshiping Demons when they come to see the codes of the God of War as a hindrance, rather than a safeguard. Being highly trained and blooded fighters, The Fallen often pose a significant threat to nearby towns and villages, and stories of honourable knights of Tempus facing down these abyss-touched madmen can be heard in many inns across the land.

Dogma

Tempus does not win battles, he helps the deserving warrior win battles. War is fair in that it oppresses and aids all equally and that in any given battle, a mortal may be slain or become a great leader among his or her companions. It should not be feared, but seen as a natural force, a human force, the storm that civilization brings by its very existence. Arm all for whom battle is needful, even foes. Retreat from hopeless fights but never avoid battle. Slay one foe decisively and halt a battle quickly rather than rely upon slow attrition or the senseless dragging on of hostilities. Remember the dead that fell before you. Defend what you believe in, lest it be swept away. Disparage no foe and respect all, for valor blazes in all regardless of age, sex, or race. Tempus looks with favor upon those that acquit themselves honorably in battle without resorting to such craven tricks as destroying homes, family, or livestock when a foe is away or attacking from the rear (except when such an attack is launched by a small band against foes of vastly superior numbers). Consider the consequences of the violence of war, and do not wage war recklessly. The smooth-tongue and fleet of feet that avoid all strife and never defend their beliefs wreak more harm than the most energetic tyrant, raider, or horde leader.

Appearance, Manifestations

The three aspects of Tempus that appear most commonly in the pantheon are;

Tempus of the Ambitious Recruit: Tempus is depicted as a strong youth in the military garb of the people that are worshiping him with all the attributes that is expected of such men.

Tempus of the Gallant Knight: Tempus is depicted as the local areas idea of a perfect knight, usually atop a horse striding confidently and proudly protecting the weak but also as a symbol of authority and the status quo.

Tempus of the Cunning Warlord: Tempus is depicted in the form of the leader of a war force, that being someone whose entire existence is centered on conflict and violence. Tempus is depicted here as a general of the local area signalling an advance.

Relationships & History

Tempus arose from the first battle between Selune and Shar, one of many such war deities to walk the world. In time, he defeated each and every one of his rivals in battle, the last of which was Garagos the Reaver. Some oracles claim that in years to come Tempus may find himself at war with Anhur as the Faerûnian and Mulhorandi pantheons clash and (inevitably) merge. In recent years, Tempus sponsored the divinity of the Red Knight, a relationship akin to that of a fond and protective father to a brilliant daughter who works hard at the family business—war. The Foehammer is casually friendly with martially inclined deities such as Nobanion, Gond, Valkur, and Uthgar.

He considers Eldath, his diametric opposite, to be naïve and weak. However, out of respect for her convictions, he punishes those of his faithful who abuse her clergy, shrines, or temples, feeling that war has little meaning without peace to define and highlight it. Sune, who considers him a foe, he regards as irrelevant and flighty and therefore unworthy of active opposition.

It is unclear why Tempus tolerates the continued survival of Garagos, although some sages have speculated that Tempus knows that a new challenger is inevitable and he prefers to use the Reaver as a stalking horse to draw out such potential foes. Others claim that Garagos represents that one bit of warfare that Tempus finds personally distasteful, the savage madness of a battle rage, and that he deliberately ceded that aspect of the portfolio of war, though he is still worshiped by many barbarians.
The Symbol of Tempus - A blazing silver sword on a blood-red shield
Symbol: A blazing silver sword on a blood-red shield
God Alignment: N
Worshipers Alignment
LG NG CG
LN N CN
LE NE CE
Domain:
Chaos, Protection, Strength, War
Portfolio:
War, battle, warriors
Worshipers:
Warriors, fighters, barbarians, gladiators, rangers, half-orcs
Plane: Warrior's Rest
Weapon: Battleaxe