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The Thieves Guild > Magic Items > Sword of Wounding
A Dungeons & Dragons 5e Magic Item


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Sword of Wounding

Weapon (any sword), rare (requires attunement)

Weight: varies
Estimated Value: 2,000 gp

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.

Applicable Weapons

Name Type Damage Weight Properties
Greatsword Martial Melee 2d6 slashing 6 lb. Heavy, two-handed
Longsword Martial Melee 1d8 slashing 3 lb. Versatile (1d10)
Rapier Martial Melee 1d8 piercing 2 lb. Finesse
Scimitar Martial Melee 1d6 slashing 3 lb. Finesse, light
Shortsword Martial Melee 1d6 piercing 2 lb. Finesse, light

Source: DMG p207