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Dungeons & Dragons 5e Spell


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Evard's Black Tentacles

Level 4 •
Conjuration

Casting Time: 1 action
Range: 90 ft (20 ft
)
Components: V, S, M
Duration: Concentration
, up to 1 minute
Damage Type: Bludgeon

Save: Dexterity
Conditions: Restrained

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.

A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
Material Component: a piece of tentacle from a giant octopus or a giant squid
Verbal Component: Nox Lolligo Pedes
Verbal Component (Alternative): Hark, Evard! Call forth and attack. Send out thy tentacles coloured black.

Classes: Wizard, Rogue

Tags: Damage

Source: Player's Handbook [5th Edition] (page 238)

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