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Dungeons & Dragons 5e Spell


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Hunger of Hadar

Level 3 •
Conjuration

Casting Time: 1 action
Range: 150 ft (20 ft
)
Components: V, S, M
Duration: Concentration
, up to 1 minute
Damage Type: Multiple

Save: Dexterity
Conditions: Blinded

You open a gateway to the dark between the stars, a region infested with unknown horrors. A 20-foot-radius sphere of blackness and bitter cold appears, centered on a point with range and lasting for the duration. This void is filled with a cacophony of soft whispers and slurping noises that can be heard up to 30 feet away. No light, magical or otherwise, can illuminate the area, and creatures fully within the area are blinded.

The void creates a warp in the fabric of space, and the area is difficult terrain. Any creature that starts its turn in the area takes 2d6 cold damage. Any creature that ends its turn in the area must succeed on a Dexterity saving throw or take 2d6 acid damage as milky, otherworldly tentacles rub against it.
Material Component: a pickled octopus tentacle
Verbal Component: Invito Porta Fames
Verbal Component (Alternative): A gateway open, with horrors from afar, come forth the darkness and hunger of Hadar.

Class: Warlock

Tags: Damage

Source: Player's Handbook [5th Edition] (page 251)

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