Dungeons & Dragons 5e Spell
120 ft (30 ft
, up to 1 minute
You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each creature in the area who sees the pattern must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0.
The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
a glowing stick of incense or a crystal vial filled with phosphorescent material Classes:
Bard, Sorcerer, Warlock, Wizard, RogueDomain:
CharmSource: Player's Handbook [5th Edition] (page 252)
View Hypnotic Pattern Spell Card
(New Window? )
Return to Previous Page