Dungeons & Dragons 5e Spell
120 ft Components:
, up to 1 minute
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1dlO for each slot level above 4th.
Sie Kedavra Phantasticam
Verbal Component (Alternative):
From the mind's depth, a nightmarish thriller, I conjure forth a phantasmal killer. Classes:
DamageSource: Player's Handbook [5th Edition] (page 265)
View Phantasmal Killer Spell Card
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