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Dungeons & Dragons 5e Spell


Plant Growth

Level 3 •

Casting Time: 1 action or 8 hours
Range: 150 ft
Components: V, S
Duration: Instantaneous
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.

If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.

You can exclude one or more areas of any size within the spell's area from being affected.

If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
Verbal Component: Crescere Herba
Verbal Component (Alternative): Into the ground, magic does flow; enriched and revived, plants now grow.

Classes: Bard, Druid, Ranger

Domain: Nature

Source: Player's Handbook [5th Edition] (page 266)

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