Deities | Beasts (Polymorph/Familiars) | Feats | Magic Items | Spells | Spell Cards | Tables
Dungeons & Dragons 5e Spell


ADVERTISING - PLEASE SUPPORT THIS SITE

Protection from Evil and Good

Level 1 •
Abjuration

Casting Time: 1 action
Range: Touch
Components: V, S, M
Duration: Concentration
, up to 10 minutes
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Material Component: holy water or powdered silver and iron, which the spell consumes
Verbal Component: Benevis Protectio (Good) / Malus Protectio (Evil)
Verbal Component (Alternative): I summon my power, to aid where I could; be protected from harm, be it evil or good.

Classes: Cleric, Paladin, Warlock, Wizard, Rogue

Domain: Protection

Tags: Buff, Debuff, Warding

Source: Player's Handbook [5th Edition] (page 270)

View Protection from Evil and Good Spell Card (New Window? )

Return to Previous Page