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Dungeons & Dragons 5e Spell


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Alarm

Level 1 •
Abjuration (Ritual
)

Casting Time: 1 minute
Range: 30 ft
Components: V, S, M
Duration: 8 hours
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.

A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.

An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
Material Component: a tiny bell and a piece of fine silver wire
Verbal Component: Concutio
Verbal Component (Alternative): From those who seek to do me harm, this place I ward to sound alarm

Classes: Ranger, Wizard, Rogue, Artificer

Tags: Detection

Source: Player's Handbook [5th Edition] (page 211)

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