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Dungeons & Dragons 5e Spell


Sleet Storm

Level 3 •

Casting Time: 1 action
Range: 150 ft (40 ft
Components: V, S, M
Duration: Concentration
, up to 1 minute
Save: Dexterity
Conditions: Prone

Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.

If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
Material Component: a pinch of dust and a few drops of water
Verbal Component: Tempestas di Pluvia Glacialis
Verbal Component (Alternative): I summon forth, a freezing gale; A storm of sleet, rain and hail.

Classes: Druid, Sorcerer, Wizard, Rogue

Domain: Cold, Tempest

Source: Player's Handbook [5th Edition] (page 276)

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