Dungeons & Dragons 5e Spell
150 ft (20 ft
V, S, M
, up to 10 minutes
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
seven sharp thorns or seven small twigs, each sharpened to a point
Facera Spina Crescere
Verbal Component (Alternative):
Nature spring forth, vines twist and grow, thorns and spikes, to wrap and slow. Classes:
DamageSource: Player's Handbook [5th Edition] (page 277)
View Spike Growth Spell Card
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