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Dungeons & Dragons 5e Spell


Spiritual Weapon

Level 2 •

Casting Time: 1 bonus action
Range: 60 ft
Components: V, S
Duration: 1 minute
Damage Type: Force

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.
Verbal Component: Sie Arma Spiritus
Verbal Component (Alternative): (Insert name of Deity), I implore thee for protection, aid my quest, with a mighty weapon.

Class: Cleric

Domain: Life, War

Tags: Damage

Source: Player's Handbook [5th Edition] (page 278)

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