Wall of Thorns
120 ft Components:
V, S, M
, up to 10 minutes
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save. A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
When casting using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.
a handful of thorns
Murus di Spinas
Verbal Component (Alternative):
By misty might, and nature's call, I summon forth a thorny wall. Class:
DamageSource: Player's Handbook [5th Edition] (page 287)
View Wall of Thorns Spell Card
(New Window? )
Return to Previous Page