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Dungeons & Dragons 5e Spell


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Water Walk

Level 3 •
Transmutation (Ritual
)

Casting Time: 1 action
Range: 30 ft
Components: V, S, M
Duration: 1 hour
This spell grants the ability to move across any liquid surface-such as water, acid, mud, snow, quicksand, or lava-as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration.

If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Material Component: a piece of cork
Verbal Component: Aqua Ambulando
Verbal Component (Alternative): Prevent from sinking, like a stone block, a surface stride and watery walk.

Classes: Cleric, Druid, Ranger, Sorcerer, Artificer

Domain: Water

Tags: Movement

Source: Player's Handbook [5th Edition] (page 287)

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