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Dungeons & Dragons 5e Spell


Wind Walk

Level 6 •

Casting Time: 1 minute
Range: 30 ft
Components: V, S, M
Duration: 8 hours
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.

If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.
Material Component: fire and holy water
Verbal Component: Ventus Ambulando

Class: Druid

Domain: Air, Tempest

Tags: Buff, Movement

Source: Player's Handbook [5th Edition] (page 288)

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