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Dungeons & Dragons 5e Spell


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Guardian of Nature

Level 4 •
Transmutation

Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration
, up to 1 minute
A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree.

Primal Beast. Bestial fur covers your body, your facial features become feral, and you gain the following benefits:
  • Your walking speed increases by 10 feet.
  • You gain darkvision with a range of 120 feet.
  • You make Strength-based attack rolls with advantage.
  • Your melee weapon attacks deal an extra 1d6 force damage on a hit.
Great Tree. Your skin appears barky, leaves sprout from your hair, and you gain the following benefits:
  • You gain 10 temporary hit points.
  • You make Constitution saving throws with advantage.
  • You make Dexterity- and Wisdom-based attack rolls with advantage.
  • While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.
Verbal Component: Invito Custo di Naturae

Classes: Druid, Ranger

Domain: Nature

Tags: Buff, Shapechanging

Source: Xanathar's Guide to Everything (page 157)

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