Dungeons & Dragons 5e Spell
60 ft (5 ft
, up to 1 minute
You create a bonfire on ground that you can see within range. Until the spells ends, the bonfire fills a 5-foot cube. Any creature in the bonfire's space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it enters the bonfire's space for the first time on a turn or ends its turn there.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Creo Pyram Medeis Classes:
Druid, Sorcerer, Warlock, Wizard, Rogue, ArtificerDomain:
DamageSource: Elemental Evil Player's Companion (page 16)
Also found in Xanathar’s Guide to Everything
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