Deities | Beasts (Polymorph/Familiars) | Feats | Magic Items | Spells | Spell Cards | Tables
Dungeons & Dragons 5e Spell


Warding Wind

Level 2 •

Casting Time: 1 action
Range: Self (10 ft
Components: V
Duration: Concentration
, up to 10 minutes
Conditions: Deafened

A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell's duration.

The wind has the following effects:
  • It deafens you and other creatures in its area.
  • It extinguishes unprotected flames in its area that are torch-sized or smaller.
  • The area is difficult terrain for creatures other than you.
  • The attack rolls of ranged weapon attacks have disadvantage if they pass in or out of the wind.
  • It hedges out vapor, gas, and fog that can be dispersed by strong wind.
Verbal Component: Tutello Ventus

Classes: Bard, Druid, Sorcerer, Wizard, Rogue

Domain: Air, Tempest, Weather

Tags: Debuff, Warding

Source: Elemental Evil Player's Companion (page 23)
Also found in Xanathar’s Guide to Everything

View Warding Wind Spell Card (New Window? )

Return to Previous Page