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Dungeons & Dragons 5e Spell


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Summon Beast

Level 2 •
Conjuration

Casting Time: 1 action
Range: 90 ft
Components: V, S, M
Duration: Concentration
, up to 1 hour
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, the creature assumes the higher level for that casting wherever it uses the spell’s level in its stat block.
Material Component: a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp
Verbal Component: Invito Bestia
Verbal Component (Alternative): I summon forth a beastial friend, An ally to aid, protect and defend.

Classes: Druid, Ranger

Domain: Nature

Tags: Summoning

Source: Tasha's Cauldron of Everything (page 109)

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