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Dungeons & Dragons 5e Spell


Summon Fiend

Level 6 •

Casting Time: 1 action
Range: 90 ft
Components: V, S, M
Duration: Concentration
, up to 1 hour
You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth. The creature resembles a fiend of the chosen type, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels
When you cast this spell using a spell slot of 7th level or higher, use the higher level wherever the spell's level appears in the stat block.
Material Component: humanoid blood inside a ruby vial worth at least 600 gp
Verbal Component: Invito Unum Malum
Verbal Component (Alternative): I summon forth, an evil spawn; A dark creature, to act like my pawn.

Classes: Warlock, Wizard

Tags: Summoning

Source: Tasha's Cauldron of Everything (page 112)

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