Deities | Beasts (Polymorph/Familiars) | Feats | Magic Items | Spells | Spell Cards | Tables
Dungeons & Dragons 5e Spell


Conjure Barrage

Level 3 •

Casting Time: 1 action
Range: Self (60 ft
Components: V, S, M
Duration: Instantaneous
Save: Dexterity
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
Material Component: one piece of ammunition or a thrown weapon
Verbal Component: Sie Conus di Armus
Verbal Component (Alternative): Into the air this missile now thrown, a barrage conjured into a cone.

Class: Ranger

Tags: Damage

Source: Player's Handbook [5th Edition] (page 225)

View Conjure Barrage Spell Card (New Window? )

Return to Previous Page