Level 1 Abjuration
Magic School
Casting Time
1 hour
V, S, M
You perform a special religious ceremony infused with magic. When cast, choose one of the following, the target of must be within 10' of you.
1. Atonement You touch 1 willing creature whose alignment has been changed, and you make a DC 20 Wis (Insight) check. If successful, you restore the target's original alignment.
2. Bless Water You touch 1 vial of water, making it holy water.
3. Coming of Age You touch 1 humanoid who is a young adult. For the next 24 hrs, the target can add a d4 to all ability checks. This benefit can be used only once.
4. Dedication You touch 1 humanoid who wishes to be dedicated to your god's service. For 24 hrs, whenever the target adds a 4d to all saving throws. This benefit can happen only once.
5. Funeral Rite You touch 1 corpse, and for the next 7 days, the target can't become undead (except with a wish spell).
6. Wedding You touch adult humanoids willing to be bonded together. For the next 7 days, each target gains a +2 bonus to AC while they are within 30' of each other. A creature can benefit from this rite again only if widowed.
Verbal Components
Material Component: 25gp worth of powdered silver
Verbal Components
Verbal Component: Ceremonarium Ritus
Verbal Components
Verbal Component (Alternative): A sacred calling, a holy right; A righteous blessing of god's might.
Cleric, Paladin

Return to Previous Page