Deities | Beasts (Polymorph/Familiars) | Feats | Magic Items | Spells | Spell Cards | Tables
Dungeons & Dragons 5e Tables


Low Cost Multiplier:
High Cost Multiplier:
Item Cost
Armor Class (AC) Str Stealth Weight
Light Armor
Padded Cost: 5 gp Cheap: 4 gp Expensive: 10 gp AC: 11 + Dex modifier Str: Stealth: Disadvantage Weight: 8 lb.
Padded armor consists of quilted layers of cloth and batting (layers or sheets of raw cotton or wool).
Leather Cost: 10 gp Cheap: 8 gp Expensive: 20 gp AC: 11 + Dex modifier Str: Stealth: Weight: 10 lb.
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Studded Leather Cost: 45 gp Cheap: 36 gp Expensive: 90 gp AC: 12 + Dex modifier Str: Stealth: Weight: 13 lb.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Medium Armor
Hide Cost: 10 gp Cheap: 8 gp Expensive: 20 gp AC: 12 + Dex modifier (max 2) Str: Stealth: Weight: 12 lb.
This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.
Chain Shirt Cost: 50 gp Cheap: 40 gp Expensive: 100 gp AC: 13 + Dex modifier (max 2) Str: Stealth: Weight: 20 lb.
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Scale Mail Cost: 50 gp Cheap: 40 gp Expensive: 100 gp AC: 14 + Dex modifier (max 2) Str: Stealth: Disadvantage Weight: 45 lb.
This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Breastplate Cost: 400 gp Cheap: 320 gp Expensive: 800 gp AC: 14 + Dex modifier (max 2) Str: Stealth: Weight: 20 lb.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Half Plate Cost: 750 gp Cheap: 600 gp Expensive: 1,500 gp AC: 15 + Dex modifier (max 2) Str: Stealth: Disadvantage Weight: 40 lb.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Heavy Armor
Ring Mail Cost: 30 gp Cheap: 24 gp Expensive: 60 gp AC: 14 Str: Stealth: Disadvantage Weight: 40 lb.
This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Chain Mail Cost: 75 gp Cheap: 60 gp Expensive: 150 gp AC: 16 Str: 13 Stealth: Disadvantage Weight: 55 lb.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Splint Cost: 200 gp Cheap: 160 gp Expensive: 400 gp AC: 17 Str: 15 Stealth: Disadvantage Weight: 60 lb.
This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.
Plate Cost: 1500 gp Cheap: 1,200 gp Expensive: 3,000 gp AC: 18 Str: 15 Stealth: Disadvantage Weight: 65 lb.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Shield Cost: 10 gp Cheap: 8 gp Expensive: 20 gp AC: +2 Str: Stealth: Weight: 6 lb.
A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Donning and Doffing Armor

Category Don Doff
Light Armor Don:  1 minute Doff:  1 minute
Medium Armor Don:  5 minutes Doff:  1 minute
Heavy Armor Don:  10 minutes Doff:  5 minutes
Shield Armor Don:  1 action Doff:  1 action

Variant: Weapons & Armor Materials


Cost: +500gp
Benefits: Critical hits
Metal Rarity: Very Rare
Color: Jet-black metal with a multicolored sheen
Weapons made with this ultra-hard metal devastates other objects. Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit. Some adamantine melee weapons have the sundering property against all types of wearable armor. When wearing armor made from adamantine, any critical hit against you becomes a normal hit. An adamantine item costs 500 gp more than the normal version, whether the weapon is made of the metal or coated with it. Weapons and armor made of adamantine are not considered magical unless otherwise noted.

Adamantite [Drow]

Cost: +500gp
Benefits: Critical hits, absorbs poison
Penalties: Disintegrates in sunlight
Metal Rarity: Very Rare
Color: Jet-black metal with a purple sheen
A rare material created when underdark Faerzress corrupts adamantine deposits. Used extensively by drow, this material has all properties of adamantine, but also temporarily absorbs poison into itself. When you apply an injury poison to an adamantite weapon or piece of ammunition, the poison isn't removed after the first injury, but is instead applied every time you deal piercing or slashing damage to a creature for the next minute, after which it dries. When exposed to sunlight, adamantite weapons disintegrate. Weapons made from adamantite are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.


Cost: +50%
Benefits: Enchanting bonuses
Metal Rarity: Rare
Color: Gold-orange
Bronze is an alloy of copper and tin. Though replaced by iron and steel, bronze weapons are known for their magical affinity. When you create a magical weapon, armor, or piece of ammunition using bronze, it takes half the typical time and price to create. Bronze weapons cost more than their iron counterparts, but are produced and sold by few smiths. They must be cast, rather than forged, and such a process is often forgotten. Most bronze weapons are antiques, though the use of cannon and bombards, cast from the metal, have caused a resurgence in the use of bronze.


Cost: No modifier
Benefits: Benefits vs. Fey
Metal Rarity: Common
Color: Gray
Iron rusts and deforms quicker than steel. Referred to as "cold iron" by the fey, iron weapons ignore fey resistances and immunities to nonmagical weapons and damage, and when a fey creature starts its turn in contact with an item made of iron, it takes 1 fire damage. Iron is one of the most common materials used to make weapons and the fey are not pleased by this development.

Flametouched Iron [Eberron]

Cost: +1,000gp
Benefits: Bonuses vs. Undead; Cleric bonus
Metal Rarity: Very Rare
Color: Dark gray, with a reddish sheen
Flametouched Iron is native to the material planes of Eberron. A weapon created with this material ignores the resistances to nonmagical damage of all evil creatures and any undead, and likewise cannot be wielded by a creature of any evil alignment. If used to create a cleric's holy symbol, flametouched iron increases the CR that a cleric can destroy with destroy undead by 1.


Cost: +2,000gp
Benefits: Half weight, no Str req.; no Stealth disadv
Metal Rarity: Very Rare
Color: Dark gray, with a reddish sheen
A light, flexible material, mithral armor removes Strength requirements and disadvantage on Stealth checks inflicted by wearing certain armor. Weapons made from mithral are similarly light, weighing half as much as their iron counterparts. Mithral weapons with the Heavy property can be used to make extra attacks regardless of the user's strength and can be wielded normally by small creatures.


Cost: x4
Benefits: Slashing dmg
Metal Rarity: Rare
Color: Dark gray, with a reddish sheen
A rare volcanic glass, weapons made with this delicate material are incredibly sharp. In addition to their typical properties, weapons made with obsidian have the status: slashing property whenever the weapon deals bludgeoning damage. Requiring expert crafstmen, obsidian weapons cost quadruple the price of the equivalent iron weapon.


Cost: +50%
Benefits: Can't be damaged by corrosive monsters
Metal Rarity:Common
Color: Gray to dark gray
The best mundane metal that can be made by a typical weaponsmith. It has no magical properties, but its nature allows smiths to select for sharpness, flexibility, hardness, and durability. Its relative resistance to wear and ease of maintenance has made it a material of choice across the world. Steel weapons cannot be damaged by monster features such as black puddings' corrosive form and cost 50% more than their iron counterparts.


Cost: +50%
Benefits: Deal bludgeoning dmg
Penalties: 4x weight; lose finesse and light
Metal Rarity:Uncommon
Color: Gray to dark gray
Rarely-used, all weapons made from stone deal bludgeoning damage, even if it would normally deal another type. All weapons and armor made with stone have the heavy property, lose finesse and lighti if they have them, weigh 4 times as much as usual, and cost twice as much. A character proficient with mason's tools can make weapons and armor from stone.

True Ice

Cost: +500gp
Benefits: Dmg vs. Fire/Water elementals; Resis to Fire
Metal Rarity:Very Rare
Color: Ice
Exceptional magical material, True Ice comes from the core of polar caps and mountain peaks, and never melts. Elementals aligned with fire or water are vulnerable to damage from true ice weapons. Armor made from True Ice grants resistance to fire damage and immunity to atmospheric hazards in hot environments, but halves the time required to make saves against cold. Weapons and ammunition made from true ice are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.


Cost: 1/2 (when metal is commonly used)
Metal Rarity:Common
Color: Typically brown (depends on source)
Softer and more flexible than most materials, wood is used to make most ranged weapons and some ammunition and does not alter the statistics of those weapons. A wooden weapon or piece of ammunition has the blunted modification if it is not made from wood by default, and costs half as much. If the weapon's default material is wood, it works as normal, and uses its listed cost.