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The Thieves Guild > Tables > Changing Weather (Random)
Dungeons & Dragons 5e Tables

Changing Weather (Random)

Random Roll: d12 = 5
Similar but Less Windy
After determining the initial weather, roll 1d12 at the end of each day, week or other interval (DM discretion) to determine if/how the weather shifts.


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d12 Weather Change
1 Weather Change:  Much Hotter
2 Weather Change:  Warmer
3 Weather Change:  Similar but Drier
4 Weather Change:  Similar but More Humid
5 Weather Change:  Similar but Less Windy
6 Weather Change:  Similar Weather
7 Weather Change:  Reroll Starting Weather
8 Weather Change:  Similar but Windier
9 Weather Change:  Similar but Less Humid
10 Weather Change:  Similar but Wetter
11 Weather Change:  Cooler
12 Weather Change:  Much Cooler