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The Thieves Guild > Tables > Adventuring Supplies
Dungeons & Dragons 5e Tables

Adventuring Supplies



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Hard Sell (daily) at 750 gp (Cheap: 562 gp, Expensive: 1125)
Selling Cap (daily) at 1500 gp (Cheap: 1125 gp, Expensive: 2260 gp)
Trade goods accepted.

unofficial submissionDenotes unofficial or user created items. Check with your DM first.
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Item Cost
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Armor
Light Armor
Padded Cheap: 5 gp Cost: 4 gp Expensive: 10 gp Weight: 8 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Padded armor consists of quilted layers of cloth and batting (layers or sheets of raw cotton or wool).
Leather Cheap: 10 gp Cost: 8 gp Expensive: 20 gp Weight: 10 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Studded Leather Cheap: 45 gp Cost: 36 gp Expensive: 90 gp Weight: 13 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Medium Armor
Hide Cheap: 10 gp Cost: 8 gp Expensive: 20 gp Weight: 12 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
This crude armor consists of thick furs and pelts. It is commonly worn by barbarian tribes, evil humanoids, and other folk who lack access to the tools and materials needed to create better armor.
Weapons
Simple Melee Weapons
Club Cheap: 1 sp Cost: 8 cp Expensive: 2 sp Weight: 2 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with a club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Dagger Cheap: 2 gp Cost: 16 sp Expensive: 4 gp Weight: 1 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Greatclub Cheap: 2 sp Cost: 16 cp Expensive: 4 sp Weight: 10 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with a greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Handaxe Cheap: 5 gp Cost: 4 gp Expensive: 10 gp Weight: 2 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with a handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Light Hammer Cheap: 2 gp Cost: 16 sp Expensive: 4 gp Weight: 2 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with a light hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Quarterstaff Cheap: 2 sp Cost: 16 cp Expensive: 4 sp Weight: 4 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Simple Ranged Weapons
Crossbow, Light Cheap: 25 gp Cost: 20 gp Expensive: 50 gp Weight: 5 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with a light crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Dart Cheap: 5 cp Cost: 4 cp Expensive: 1 sp Weight: ¼ lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with a dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Shortbow Cheap: 25 gp Cost: 20 gp Expensive: 50 gp Weight: 2 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with a shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Sling Cheap: 1 sp Cost: 8 cp Expensive: 2 sp Weight: Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with a sling allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Martial Melee Weapons
Whip Cheap: 2 gp Cost: 16 sp Expensive: 4 gp Weight: 3 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Martial Ranged Weapons
Blowgun Cheap: 10 gp Cost: 8 gp Expensive: 20 gp Weight: 1 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with a blowgun allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Crossbow, Hand Cheap: 75 gp Cost: 60 gp Expensive: 150 gp Weight: 3 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Crossbow, Heavy Cheap: 50 gp Cost: 40 gp Expensive: 100 gp Weight: 18 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with a heavy crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Longbow Cheap: 50 gp Cost: 40 gp Expensive: 100 gp Weight: 2 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Adventuring Gear
Ammunition
Arrows (20) Cheap: 1 gp Cost: 8 sp Expensive: 2 gp Weight: 1 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Blowgun Needles (50) Cheap: 1 gp Cost: 8 sp Expensive: 2 gp Weight: 1 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Blowgun needles are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Crossbow Bolts (20) Cheap: 1 gp Cost: 8 sp Expensive: 2 gp Weight: 1 ½ lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Sling Bullets (20) Cheap: 4 cp Cost: 3 cp Expensive: 8 cp Weight: 1 ½ lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Sling bullets are used with a sling to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Backpack Cheap: 2 gp Cost: 16 sp Expensive: 4 gp Weight: 5 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold 1 cubic foot/ 30 pounds of gear. You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.
Bedroll Cheap: 1 gp Cost: 8 sp Expensive: 2 gp Weight: 7 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
Blanket Cheap: 5 sp Cost: 4 sp Expensive: 1 gp Weight: 3 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A thick, quilted, blanket made to keep you warm in cold weather.
Block and Tackle Cheap: 1 gp Cost: 8 sp Expensive: 2 gp Weight: 5 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift.
Bottle, glass Cheap: 2 gp Cost: 16 sp Expensive: 4 gp Weight: 2 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A bottle can hold 1 1/2 pints of liquid.
Candle Cheap: 1 cp Cost: 1 cp Expensive: 2 cp Weight: Limited Stock: Rural Locale: Urban Locale: Premium Locale:
For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
Case, Crossbow Bolt Cheap: 1 gp Cost: 8 sp Expensive: 2 gp Weight: 1 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
This wooden case can hold up to twenty crossbow bolts.
Case, Map or Scroll Cheap: 1 gp Cost: 8 sp Expensive: 2 gp Weight: 1 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.
Chain (10 feet) Cheap: 5 gp Cost: 4 gp Expensive: 10 gp Weight: 10 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.
Chest Cheap: 5 gp Cost: 4 gp Expensive: 10 gp Weight: 25 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A chest can hold 12 cubic feet/ 300 pounds of gear.
Climber's Kit Cheap: 25 gp Cost: 20 gp Expensive: 50 gp Weight: 12 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
The use of a Climber’s Kit allows a creature to easily scale cliffs, castle walls, and more, as well as helping you not fall to your death if you do slip.

A climber's kit includes 10 special pitons, boot tips, gloves, 50 feet of hempen rope, and a harness.

Athletics: You are muscley and strong, pulling yourself up the mountain cliff like a monkey.

Arcana: Knowing how to use a Climber’s Kit means you know a magical rock when you see one, and that’s a magical rock.

History: You know the history of climbing, from the horrible mountains that have devoured countless adventurers that actually turned out to be a tarrasque, to knowing the best place to go spelunking in that one cavern infested with kobolds.

Investigation: As you are climbing, you can tell what handholds are likely real and what are definitely illusions… you just aren’t planning on telling the rest of your party that.

Medicine: Everyone knows that going outside and getting fresh air is good for you. You like to tell this to people constantly.

Nature: You can tell a mountain is by the way it is. Neat.

Survival: You know how to survive climbing them castle walls, mountain walls or just about anything so long as you add wall after it. You got this, you’re a survivor!
Clothes, Cold Weather Cheap: 10 gp Cost: 8 gp Expensive: 20 gp Weight: 5 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
This outfit consists of a heavy fur coat or cloak over layers of wool clothing, as well as a fur-lined hat or hood, goggles, and fur-lined leather boots and gloves.

As long as cold weather clothing remains dry, its wearer automatically succeeds on saving throws against the effects of extreme cold (see "Extreme Cold").
Clothes, Traveler's Cheap: 2 gp Cost: 16 sp Expensive: 4 gp Weight: 4 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
This set of clothes could consist of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.
Crowbar Cheap: 2 gp Cost: 16 sp Expensive: 4 gp Weight: 5 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied.
Crampons (2) Cheap: 2 gp Cost: 16 sp Expensive: 4 gp Weight: ¼ lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A crampon is a metal plate with spikes that is strapped to the sole of a boot. A creature wearing crampons can't fall prone while moving across slippery ice.
Flask or Tankard Cheap: 2 cp Cost: 2 cp Expensive: 4 cp Weight: 1 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A flask or tankard can hold 1 pint of liquid.
Grappling Hook Cheap: 2 gp Cost: 16 sp Expensive: 4 gp Weight: 4 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
When tied to the end of a rope, a grappling hook can secure the rope to a battlement, window ledge, tree limb, or other protrusion.
Ghillie Suit Cheap: 50 gp Cost: 40 gp Expensive: 100 gp Weight: 4 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
This suit is made of loose strips of green cloth, often looking like moss or grass from a distance. It is used by hunters when lying in wait in natural environments. Wearing the suit allows you to try to hide when you are only lightly obscured by foliage and cannot be worn with other clothing or armor.
Hammer Cheap: 1 gp Cost: 8 sp Expensive: 2 gp Weight: 3 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
This one-handed hammer with an iron head is useful for pounding pitons into a wall.
Healer's Kit Cheap: 5 gp Cost: 4 gp Expensive: 10 gp Weight: 3 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check.
Hourglass Cheap: 25 gp Cost: 20 gp Expensive: 50 gp Weight: 1 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A standard hourglass used to measure the passage of time.
Hunting Trap Cheap: 5 gp Cost: 4 gp Expensive: 10 gp Weight: 25 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.
Ink (1 ounce bottle) Cheap: 10 gp Cost: 8 gp Expensive: 20 gp Weight: Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Ink is typically used with an ink pen to write.
Ink Pen Cheap: 2 cp Cost: 2 cp Expensive: 4 cp Weight: Limited Stock: Rural Locale: Urban Locale: Premium Locale:
An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.
Jug or Pitcher Cheap: 2 cp Cost: 2 cp Expensive: 4 cp Weight: 4 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A jug or pitcher can hold 1 gallon of liquid.
Ladder (10 foot) Cheap: 1 sp Cost: 8 cp Expensive: 2 sp Weight: 25 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
This item is a straight, simple wooden ladder.
Lantern, Bullseye Cheap: 10 gp Cost: 8 gp Expensive: 20 gp Weight: 2 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil.
Lantern, Hooded Cheap: 5 gp Cost: 4 gp Expensive: 10 gp Weight: 2 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius.
Lock Cheap: 10 gp Cost: 8 gp Expensive: 20 gp Weight: 1 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your DM may decide that better locks are available for higher prices.
Mess Kit Cheap: 2 sp Cost: 16 cp Expensive: 4 sp Weight: 1 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
Mirror, Steel Cheap: 5 gp Cost: 4 gp Expensive: 10 gp Weight: ½ lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A steel mirror is handy when you want to look around corners, signal friends with reflected sunlight, keep an eye on a medusa, make sure that you look good enough to present yourself to the queen, or examine wounds that you’ve received on hard-to-see parts of your body.
Paper (one sheet) Cheap: 2 sp Cost: 16 cp Expensive: 4 sp Weight: Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A sheet of standard paper is made from cloth fibers.
Parchment (one sheet) Cheap: 1 sp Cost: 8 cp Expensive: 2 sp Weight: Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.
Pick, Miner's Cheap: 2 gp Cost: 16 sp Expensive: 4 gp Weight: 10 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A miner's pick is designed to concentrate the force of its blow on a small area.
Piton Cheap: 5 cp Cost: 4 cp Expensive: 1 sp Weight: ¼ lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
When a wall doesn’t offer handholds and footholds, you can make your own. A piton is a steel spike with an eye through which you can loop a rope.
Pole (10-foot) Cheap: 5 cp Cost: 4 cp Expensive: 1 sp Weight: 7 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
When you suspect a trap, you can put the end of your 10-foot pole through that hole in the wall instead of reaching in with your hand.
Pot, Iron Cheap: 2 gp Cost: 16 sp Expensive: 4 gp Weight: 10 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
An iron pot can hold 1 gallon of liquid.
Pouch Cheap: 5 sp Cost: 4 sp Expensive: 1 gp Weight: 1 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A cloth or leather pouch can hold 1/5 cubic foot/ 6 pounds of gear - or up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch.

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Quiver Cheap: 1 gp Cost: 8 sp Expensive: 2 gp Weight: 1 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A quiver can hold up to 20 arrows.
Rations (1 day) Cheap: 5 sp Cost: 4 sp Expensive: 1 gp Weight: 2 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
Rope, Hempen (50 feet) Cheap: 1 gp Cost: 8 sp Expensive: 2 gp Weight: 10 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Rope, has 2 hit points and can be burst with a DC 17 Strength check.

Unofficial: The rope can be used to push, drag, or lift 8500 lbs. The safe load weight for the rope is 800 lbs (for example: swinging on a rope puts more stress on it. Too much stress can cause the rope to fray or even break. Swinging on 800 lbs. is fine, but a DM could request a DC check if more weight it used).
Rope, Silk (50 feet) Cheap: 10 gp Cost: 8 gp Expensive: 20 gp Weight: 5 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Rope, has 2 hit points and can be burst with a DC 17 Strength check.

Unofficial: The rope can be used to push, drag, or lift 8500 lbs. The safe load weight for the rope is 800 lbs (for example: swinging on a rope puts more stress on it. Too much stress can cause the rope to fray or even break. Swinging on 800 lbs. is fine, but a DM could request a DC check if more weight it used).
Sack Cheap: 1 cp Cost: 1 cp Expensive: 2 cp Weight: ½ lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A sack can hold 1 cubic foot/ 30 pounds of gear.
Shovel Cheap: 2 gp Cost: 16 sp Expensive: 4 gp Weight: 5 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A standard shovel used for digging.
Signal Whistle Cheap: 5 cp Cost: 4 cp Expensive: 1 sp Weight: Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A small whistle used for signaling.
Signet Ring Cheap: 5 gp Cost: 4 gp Expensive: 10 gp Weight: Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Each signet ring has a distinctive design carved into it. When you press this ring into warm sealing wax, you leave an identifying mark.
Snowshoes Cheap: 2 gp Cost: 16 sp Expensive: 4 gp Weight: 4 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Snowshoes reduce the likelihood of their wearer getting stuck in the deep snow.

Traveling across snowy tundra takes more time than other regions. In the snow, without snowshoes, adventurer's and move a 1/4 mile per hour. With snowshoes, they can travel 1/2 mile per hour. In snowy mountains, that travel time is cut in half.

Optional (unofficial): While wearing these you ignore difficult terrain caused by non-magical deep snow but reduce your total walking speed by 5 feet at all times.
Spyglass Cheap: 1000 gp Cost: 800 gp Expensive: 2,000 gp Weight: 1 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Objects viewed through a spyglass are magnified to twice their size.
Swimming Gear Cheap: 15 gp Cost: 12 gp Expensive: 30 gp Weight: 5 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
This consists of a snorkel, crude goggles, flippers, and occasionally a skintight suit. It grants advantage on Strength (Athletics) checks made while swimming and cannot be worn with other clothing or armor.
Tent, Two-Person Cheap: 2 gp Cost: 16 sp Expensive: 4 gp Weight: 20 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A simple and portable canvas shelter, a tent sleeps two.
Tinderbox Cheap: 5 sp Cost: 4 sp Expensive: 1 gp Weight: 1 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch -- or anything else with abundant, exposed fuel -- takes an action. Lighting any other fire takes 1 minute.
Torch Cheap: 1 cp Cost: 1 cp Expensive: 2 cp Weight: 1 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
Vial Cheap: 1 gp Cost: 8 sp Expensive: 2 gp Weight: Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A vial can hold 4 ounces of liquid.
Waterskin (full) Cheap: 2 sp Cost: 16 cp Expensive: 4 sp Weight: 5 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A waterskin can hold 4 pints of liquid.
Tools and Kits
Artisan's Tools
Cartographer's Tools Cheap: 15 gp Cost: 12 gp Expensive: 30 gp Weight: 6 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Using cartographer's tools, you can create accurate maps to make travel easier for yourself and those who come after you. These maps can range from large-scale depictions of mountain ranges to diagrams that show the layout of a dungeon level.

Cartographer's tools consist of a quill, ink, parchment, a pair of compasses, calipers, and a ruler.

Arcana, History, Religion: You can use your knowledge of maps and locations to unearth more detailed information when you use these skills. For instance, you might spot hidden messages in a map, identify when the map was made to determine if geographical features have changed since then, and so forth.

Nature: Your familiarity with physical geography makes it easier for you to answer questions or solve issues relating to the terrain around you.

Survival: Your understanding of geography makes it easier to find paths to civilization, to predict areas where villages or towns might be found, and to avoid becoming lost. You have studied so many maps that common patterns, such as how trade routes evolve and where settlements a rise in relation to geographic locations, are familiar to you.

Craft a Map: While traveling, you can draw a map as you go in addition to engaging in other activity.
Jeweler's Tools Cheap: 25 gp Cost: 20 gp Expensive: 50 gp Weight: 2 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Training with jeweler's tools includes the basic techniques needed to beautify gems. It also gives you expertise in identifying precious stones.

Jeweler's tools consist of a small saw and hammer, files, pliers, and tweezers.

Arcana: Proficiency with jeweler's tools grants you knowledge about the reputed mystical uses of gems. This insight proves handy when you make Arcana checks related to gems or gem-encrusted items.

Investigation: When you inspect jeweled objects, your proficiency with jeweler's tools aids you in picking out clues they might hold.

Identify Gems: You can identify gems and determine their value at a glance.
Tinker's Tools Cheap: 50 gp Cost: 40 gp Expensive: 100 gp Weight: 10 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
A set of tinker's tools is designed to enable you to repair many mundane objects. Though you can't manufacture much with tinker's tools, you can mend torn clothes, sharpen a worn sword, and patch a tattered suit of chain mail.

Tinker's tools include a variety of hand tools, thread, needles, a whetstone, scraps of cloth and leather, and a small pot of glue.

History: You can determine the age and origin of objects, even if you have only a few pieces remaining from the original.

Investigation: When you inspect a damaged object, you gain knowledge of how it was damaged and how long ago.

Repair: You can restore 10 hit points to a damaged object for each hour of work. For any object, you need access to the raw materials required to repair it. For metal objects, you need access to an open flame hot enough to make the metal pliable.
Herbalism Kit Cheap: 5 gp Cost: 4 gp Expensive: 10 gp Weight: 3 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with an herbalism kit allows you to identify plants and safely collect their useful elements.

An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several glass jars.

Arcana: Your knowledge of the nature and uses of herbs can add insight to your magical studies that deal with plants and your attempts to identify potions.

Investigation: When you inspect an area overgrown with plants, your proficiency can help you pick out details and clues that others might miss.

Medicine: Your mastery of herbalism improves your ability to treat illnesses and wounds by augmenting your methods of care with medicinal plants.

Nature and Survival: When you travel in the wild, your skill in herbalism makes it easier to identify plants and spot sources of food that others might overlook.

Identify Plants: You can identify most plants with a quick inspection of their appearance and smell.
Navigator's Tools Cheap: 25 gp Cost: 20 gp Expensive: 50 gp Weight: 2 lb. Limited Stock: Rural Locale: Urban Locale: Premium Locale:
Proficiency with navigator's tools helps you determine a true course based on observing the stars. It also grants you insight into charts and maps while developing your sense of direction.

Navigator's tools include a sextant, a compass, calipers, a ruler, parchment, ink, and a quill.

Survival: Knowledge of navigator's tools helps you avoid becoming lost and also grants you insight into the most likely location for roads and settlements.

Sighting: By taking careful measurements, you can determine your position on a nautical chart and the time of day.
Adapted from tables created by jrobharing for reddit.com/r/DnD users