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Dungeons & Dragons 5e Tables

Arcane/Magic Shop



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Hard Sell (daily) at 750 gp (Cheap: 562 gp, Expensive: 1125)
Selling Cap (daily) at 1500 gp (Cheap: 1125 gp, Expensive: 2260 gp)
Low Cost Multiplier:
High Cost Multiplier:
Item Cost
(Normal)
Cost
(Cheap)
Cost
(High)
Weight Limited
Stock
Rural
Locale
Urban
Locale
Premium
Locale
Weapons
Simple Melee Weapons
Quarterstaff Cost: 2 sp Cheap: 16 cp Expensive: 4 sp Premium Locale: 4 lb.
Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Adventuring Gear
Abacus Cost: 2 gp Cheap: 16 sp Expensive: 4 gp Premium Locale: 2 lb.
A standard tool used to make calculations.
Arcane Focus
Crystal Cost: 10 gp Cheap: 8 gp Expensive: 20 gp Premium Locale: 1 lb.
An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
Orb Cost: 20 gp Cheap: 16 gp Expensive: 40 gp Premium Locale: 3 lb.
An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
Rod Cost: 10 gp Cheap: 8 gp Expensive: 20 gp Premium Locale: 2 lb.
An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
Staff Cost: 5 gp Cheap: 4 gp Expensive: 10 gp Premium Locale: 4 lb.
An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
Wand Cost: 10 gp Cheap: 8 gp Expensive: 20 gp Premium Locale: 1 lb.
An arcane focus is a special item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.
Bottle, glass Cost: 2 gp Cheap: 16 sp Expensive: 4 gp Premium Locale: 2 lb.
A bottle can hold 1 1/2 pints of liquid.
Candle Cost: 1 cp Cheap: 1 cp Expensive: 2 cp Premium Locale:
For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
Case, Map or Scroll Cost: 1 gp Cheap: 8 sp Expensive: 2 gp Premium Locale: 1 lb.
This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment.
Component Pouch Cost: 25 gp Cheap: 20 gp Expensive: 50 gp Premium Locale: 2 lb.
A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description).
Druidic Focus
Sprig of Mistletoe Cost: 1 gp Cheap: 8 sp Expensive: 2 gp Premium Locale:
A druid can use a Sprig of Mistletoe (or holly) as a spellcasting focus.
Totem Cost: 1 gp Cheap: 8 sp Expensive: 2 gp Premium Locale:
A druid can use a Totem as a spellcasting focus.
Wooden Staff Cost: 5 gp Cheap: 4 gp Expensive: 10 gp Premium Locale: 4 lb.
A druid can use a Wooden Staff as a spellcasting focus.
Yew Wand Cost: 10 gp Cheap: 8 gp Expensive: 20 gp Premium Locale: 1 lb.
A druid can use a Yew Wand as a spellcasting focus.
Hourglass Cost: 25 gp Cheap: 20 gp Expensive: 50 gp Premium Locale: 1 lb.
A standard hourglass used to measure the passage of time.
Ink (1 ounce bottle) Cost: 10 gp Cheap: 8 gp Expensive: 20 gp Premium Locale:
Ink is typically used with an ink pen to write.
Ink Pen Cost: 2 cp Cheap: 2 cp Expensive: 4 cp Premium Locale:
An ink pen is a wooden stick with a special tip on the end. The tip draws ink in when dipped in a vial and leaves an ink trail when drawn across a surface.
Paper (one sheet) Cost: 2 sp Cheap: 16 cp Expensive: 4 sp Premium Locale:
A sheet of standard paper is made from cloth fibers.
Parchment (one sheet) Cost: 1 sp Cheap: 8 cp Expensive: 2 sp Premium Locale:
A sheet of parchment is a piece of goat hide or sheepskin that has been prepared for writing on.
Pouch Cost: 5 sp Cheap: 4 sp Expensive: 1 gp Premium Locale: 1 lb.
A cloth or leather pouch can hold 1/5 cubic foot/ 6 pounds of gear - or up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch.

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Robes Cost: 1 gp Cheap: 8 sp Expensive: 2 gp Premium Locale: 4 lb.
A standard set of robes.
Spellbook Cost: 50 gp Cheap: 40 gp Expensive: 100 gp Premium Locale: 3 lb.
Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells.
Vial Cost: 1 gp Cheap: 8 sp Expensive: 2 gp Premium Locale:
A vial can hold 4 ounces of liquid.
Tools and Kits
Artisan's Tools
Alchemist's Supplies Cost: 50 gp Cheap: 40 gp Expensive: 100 gp Premium Locale: 8 lb.
Alchemist's supplies enable a character to produce useful concoctions, such as acid or alchemist's fire.

Alchemist's supplies include two glass beakers, a metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water.

Arcana: Proficiency with alchemist's supplies allows you to unlock more information on Arcana checks involving potions and similar materials.

Investigation: When you inspect an area for clues, proficiency with alchemist's supplies grants additional insight into any chemicals or other substances that might have been used in the area.

Alchemical Crafting: You can use this tool proficiency to create alchemical items. A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent. The DM can allow a character to make a check using the indicated skill with advantage. As part of a long rest, you can use alchemist's supplies to make one dose of acid, alchemist's fire, antitoxin, oil, perfume, or soap. Subtract half the value of the created item from the total gp worth of raw materials you are carrying.
Calligrapher's Supplies Cost: 10 gp Cheap: 8 gp Expensive: 20 gp Premium Locale: 5 lb.
Calligraphy treats writing as a delicate, beautiful art. Calligraphers produce text that is pleasing to the eye, using a style that is difficult to forge. Their supplies also give them some ability to examine scripts and determine if they are legitimate, since a calligrapher's training involves long hours of studying writing and attempting to replicate its style and design.

Calligrapher's supplies include ink, a dozen sheets of parchment, and three quills.

Arcana: Although calligraphy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in identifying who wrote a script of a magical nature.

History This tool proficiency can augment the benefit of successful checks made to analyze or investigate ancient writings, scrolls, or other texts, including runes etched in stone or messages in frescoes or other displays.

Decipher Treasure Map This tool proficiency grants you expertise in examining maps. You can make an Intelligence check to determine a map's age, whether a map includes any hidden messages, or similar facts.
Musical Instruments
Lute Cost: 35 gp Cheap: 28 gp Expensive: 70 gp Premium Locale: 2 lb.
A stringed musical instrument having a long, fretted neck and a hollow, typically pear or oval-shaped body with a vaulted back.
Lyre Cost: 30 gp Cheap: 24 gp Expensive: 60 gp Premium Locale: 2 lb.
A stringed instrument of the harp class having an approximately U-shaped frame and used by the ancient Greeks especially to accompany song and recitation.

Spell Scroll/ Gem Availability

Selection Offensive Spells Support Spells d%
Poor Offensive Spells:  (0) Shocking Grasp, (1) Burning Hands, (2) Melf's Acid Arrow, (3) Lightning Bolt, (4) Ice Storm, (5) Hold Monster Support Spells:  (0) Mending, (1) Alarm, (2) Magic Weapon, (3) Haste, (4) Mordenkainen's Faithful Hound, (5) Bigby's Hand d%:  01-25
Fair Offensive Spells:  (0) Fire Bolt, (1) Magic Missile, (2) Flaming Sphere, (3) Fire Ball, (4) Wall of Fire, (5) Cone of Cold (Inc. Poor availability list) Support Spells:  (0) Mage Hand, (1) Tensor's Floating Disc, (2) Invisibility, (3) Fly, (4) Stoneskin, (5) Teleportation Circle (Inc. Poor availability list) d%:  26-60
Moderate Offensive Spells:  (0) Acid Splash, Chill Touch, (1) Chromatic Orb, Sleep, (2) Hold Person, Scorching Ray, (3) Bestow Curse, Slow, (4) Phantasmal Killer, Confusion, (5) Cloudkill, Conjure Elemental (Inc. Poor/Fair availability list) Support Spells:  (0) Light, Message, (1) Detect Magic, Jump, (2) Darkness, Levitate, (3) Dispel Magic, Water Breathing, (4) Arcane Eye, Greater Invisibility (5) Scrying, Telekenisis (Inc. Poor/Fair availability list) d%:  61-80
Wide Offensive Spells:  (0) Friends, Minor Illusion, Poison Spray, (1) Color Spray, Ray of Sickness, Tasha's Hideous Laughter, (2) Blindness/Deafness, Cloud of Daggers, Ray of Enfeeblement, (3) Hypnotic Pattern, Sleet Storm, Vampiric Touch (4) Conjure Minor Elementals, Fire Shield, Otiluke's Resilient Sphere, (5) Dominate Person, Gaes, Planar Binding (Inc. Poor/Fair/Moderate availability list) Support Spells:  (0) Blade Ward, Dancing Lights, Prestidigitation, (1) Feather Fall, Identify, Mage Armor, (2) See Invisibility, Arcane Lock, Knock, (3) Leomund's Tiny Hut, Magic Circle, Tongues, (4) Dimension Door, Leomund's Secret Chest, Polymorph, (5) Legend Lore, Rary's Telepathic Bond, Wall of Stone (Inc. Poor/Fair availability list) d%:  81-95
Full Offensive Spells:  (All Wizard Spells Level 1-5 and cantrips) Support Spells:  (All Wizard Spells Level 1-5 and cantrips) d%:  96-100
Adapted from tables created by jrobharing for reddit.com/r/DnD users