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The Thieves Guild > Tables > Travel - Wilderness Navigation
Dungeons & Dragons 5e Tables

Travel - Wilderness Navigation



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Terrain DC
Forest, jungle, swamp, mountain, or open sea with overcast skies and no land in sight DC:  15
Arctic, desert, hills, or open sea with clear skies and no land in sight DC:  10
Grassland, meadow, farmland DC:  5