Articles : What is D&D : Campaign Setting
Mystara Campaign Setting
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Mystara is a fantasy world setting for Dungeons & Dragons. A campaign setting that evolved from the B and X series modules. Unlike other settings, Mystara had ascended immortal beings instead of gods. This was the default campaign world for the non-Advanced editions of D&D throughout the 1980s and 1990s, and the Blackmoor setting was later retconned to exist in Mystara's distant past. Similarly to Forgotten Realms, it was also designed as a "generic" high fantasy setting with a lot of variety, although arguably lighter in tone and aimed at younger players.
Most adventures take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms: analogues of Medieval Europe and Asian countries, Elvish and Dwarvish kingdoms, a pastoral halfling realm, a region inhabited by tribes reminiscent of Native-American peoples, a wasteland populated by orcs and other humanoid races, pirate islands, and two large empires (one inspired by real-world Rome and the other one ruled by powerful wizards). The setting includes further oddities, such as the Savage Coast campaign and a peculiar underworld sub-setting (the Hollow World).
During the 1990s, gamers' attention shifted towards the advanced edition of D&D and its official campaigns (such as Forgotten Realms, Dark Sun, Ravenloft and Planescape). Eventually, the Mystara setting was abandoned - although publications still surfaced during the 2000s in order to update it for the game's 3rd edition, the campaign is no longer officially supported. However, 5th edition does mention Mystara as well as other settings.