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Drugs & Poisons - Rhul (Battlewine)

Rhul (Battlewine)

Ingested [DC 15]
Cost:
50gp (per dose)
Initial Damage:
+4 Str and Con, -2 AC for 1 min.
Secondary Damage:
Fatigue*
Addiction:
Medium
Description:
A spicy red fluid with a bitter aftertaste, rhul causes increased physical prowess and agression at the expense of caution and agility.

Initial Effect: User games a +4 alchemical bonus to Strength and Constitution, but suffers a -2 penalty to AC. This last 1 minute.

Secondary Effect: User is fatigue. Taking another dose of rhul causes the fatigue to go away for 1 minute (in addition to the drug's normal effects). Two or more doses of rhul-induced fatigue causes the user to be exhausted.

Side Effect: Due to stimulation of the scent and tactile nerves, while the initial effect is functioning, the user prefers to engage in clost combat. If the user is given the choice of fighting in melee or with ranged attacks, he must make a Will saving throw (DC 16) or choose the melee attack.

Overdose: If more than one dose of rhul is taken in a period of 1 hour, the user takes 1d4 points of temporary Intelligence and Wisdom damage.

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