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Drugs & Poisons - Tekkil

Tekkil

Ingested [DC 9]
Cost:
5gp (per dose)
Initial Damage:
0
Secondary Damage:
Numbed* to pain for 1d4 hrs.
Addiction:
Medium
Description:
The fat, red leaf of this succulant swamp plant releases a milky juice when chewed. The juice is an analgesic, and is sometimes used by people suffering from extreme or chronic pain. Addicts who seek to numb their senses and submerge themselves in a drug-induced stupor use it in great doses.

Initial Effect: None.

Secondary Effect: The user becomes numbed to pain for 1d4 hours. Any attack, saving throw, or skill check penalties caused by extreme pain (such as from a symbol of pain) are reduced by 1. The user also gains damage reduction 1/- against subdual damage only.

Side Effects: Tekkil causes lassitude and lethargy. While the drug is in effect, the user suffers a -2 penalty on initiative checks.

Overdose: A second dose taken while the first dose is still in effect causes a numbing stupor for 2d4 hours. The user acts as if under the effect of a slow spell until the stupor wears off.

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