Equipment : Tools & Skill Kits
Tools & Skill Kits
A list of skill kits for enhancing abilities and creating items. This list ranges from artisan's tools to thief kits.
- KEY
- ¹ These items weigh one-quarter this amount when made for Small characters. Containers for Small characters also carry one-quarter the normal amount.
ADVERTISING - PLEASE SUPPORT THIS SITE
Alchemist's Lab | Price: 500 gp | Weight: 40 | Details |
An alchemist’s lab always has the perfect tool for making alchemical items, so it provides a +2 circumstance bonus on Craft (alchemy) checks. It has no bearing on the costs related to the Craft (alchemy) skill. Without this lab, a character with the Craft (alchemy) skill is assumed to have enough tools to use the skill but not enough to get the +2 bonus that the lab provides. | |||
Artisan's Tools | Price: 5 gp | Weight: 5 | Details |
These special tools include the items needed to pursue any craft. Without them, you have to use improvised tools (-2 penalty on Craft checks), if you can do the job at all. | |||
Artisan's Tools, Masterwork | Price: 55 gp | Weight: 5 | Details |
These tools serve the same purpose as artisan’s tools (above), but masterwork artisan’s tools are the perfect tools for the job, so you get a +2 circumstance bonus on Craft checks made with them. | |||
Climber's Kit | Price: 80 gp | Weight: 5¹ | Details |
This is the perfect tool for climbing and gives you a +2 circumstance bonus on Climb checks. | |||
Disguise Kit | Price: 50 gp | Weight: 8¹ | Details |
The kit is the perfect tool for disguise and provides a +2 circumstance bonus on Disguise checks. A disguise kit is exhausted after ten uses. | |||
Healer's Kit | Price: 50 gp | Weight: 1 | Details |
It is the perfect tool for healing and provides a +2 circumstance bonus on Heal checks. A healer’s kit is exhausted after ten uses. | |||
Holy Symbol, Wooden | Price: 1 gp | Weight: - | Details |
A holy symbol focuses positive energy. A cleric or paladin uses it as the focus for his spells and as a tool for turning undead. Each religion has its own holy symbol. An "unholy" symbol is like a holy symbol except that it focuses negative energy and is used by evil clerics (or by neutral clerics who want to cast evil spells or command undead). | |||
Holy Symbol, Silver | Price: 25 gp | Weight: 1 | Details |
A holy symbol focuses positive energy. A cleric or paladin uses it as the focus for his spells and as a tool for turning undead. Each religion has its own holy symbol. An "unholy" symbol is like a holy symbol except that it focuses negative energy and is used by evil clerics (or by neutral clerics who want to cast evil spells or command undead). | |||
Hourglass | Price: 25 gp | Weight: 1 | Details |
Two connected vertical glass bulbs allowing a regulated trickle of sand from the top to the bottom, and measures the passage of a few minutes or an hour of time. | |||
Magnifying Glass | Price: 100 gp | Weight: - | Details |
This simple lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and at least a full-round action. A magnifying glass grants a +2 circumstance bonus on Appraise checks involving any item that is small or highly detailed. | |||
Musical Instrument, Common | Price: 5 gp | Weight: 3¹ | Details |
Instruments come in all sizes and shapes, and all cost different amounts. This is a "general" cost and weight for a basic musical instrument. | |||
Musical Instrument, Masterwork | Price: 100 gp | Weight: 3¹ | Details |
A masterwork instrument grants a +2 circumstance bonus on Perform checks involving its use | |||
Scale, Merchant | Price: 2 gp | Weight: 1 | Details |
A scale and weights, for determining the values of items based on the item's weight. For example, a handful of corn seeds that weigh 20grams would be worth a certain amount. A scale grants a +2 circumstance bonus on Appraise checks involving items that are valued by weight, including anything made of precious metals. | |||
Spell Component Pouch | Price: 5 gp | Weight: 2 | Details |
A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn’t fit in a pouch. | |||
Spellbook, Wizards (blank) | Price: 15 gp | Weight: 3 | Details |
A spellbook has 100 pages of parchment, and each spell takes up one page per spell level (one page each for 0-level spells). | |||
Thieves' Tools | Price: 30 gp | Weight: 1 | Details |
This kit contains the tools you need to use the Disable Device and Open Lock skills. Without these tools, you must improvise tools, and you take a -2 circumstance penalty on Disable Device and Open Lock checks. | |||
Thieves' Tools, Masterwork | Price: 100 gp | Weight: 2 | Details |
This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device and Open Lock checks. | |||
Tool, Masterwork | Price: 50 gp | Weight: 1 | Details |
This well-made item is the perfect tool for the job. It grants a +2 circumstance bonus on a related skill check (if any). Bonuses provided by multiple masterwork items used toward the same skill check do not stack. | |||
Water Clock | Price: 1000 gp | Weight: 200 | Details |
This large, bulky contrivance gives the time accurate to within half an hour per day since it was last set. It requires a source of water, and it must be kept still because it marks time by the regulated flow of droplets of water. |
ADVERTISING - PLEASE SUPPORT THIS SITE