Level 6 Transmutation
Magic School
Casting Time
1 action
V, S, M
60 ft
A green ray springs from your finger to a visible target within range. The target can be a creature, an object, or a creation of magical force (i.e. wall of force). A creature targeted by this spell must make a Dex saving throw. If failed, the target takes 10d6 + 40 force dmg. The target is disintegrated the target reaches 0 HP.

A disintegrated creature and everything it is carrying, except magic items, are reduced to a pile of dust. The creature can be restored to life only by a true resurrection or wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object, this spell disintegrates a 10-foot-cube portion of it. Magic items are unaffected.
At Higher Levels
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
Verbal Components
Material Component: a lodestone and a pinch of dust
Verbal Components
Verbal Component: Disgregatio
Verbal Components
Verbal Component (Alternative): I summon forth a twist of fate, to make my target disintegrate.
Damage Type
Sorcerer, Wizard