Dispel Good and Evil
Level 5 Abjuration
Magic School
Casting Time
1 action
V, S, M
Up to 1 minute
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you. You can end the spell early by using the following:

Break Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

Dismissal. As your action, make a melee spell attack against a celestial, elemental, fey, fiend, or undead. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Cha saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.
Verbal Components
Material Component: holy water or powdered silver and iron
Verbal Components
Verbal Component: Abrogatio Benevis (Good) / Malus (Evil)
Verbal Components
Verbal Component (Alternative): With arcane power I must deflect, encircle and wrap, a spell to protect.
Cleric, Paladin