Antimagic Field
Level 8 Abjuration
Magic School
Casting Time
1 action
V, S, M
Self (10 ft sphere)
Up to 1 hour
A 10-foot-radius invisible sphere of antimagic surrounds you. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane during the duration. Until the spell ends, the sphere moves with you, centered on you.

Spells/effects, except those created by an artifact or a deity, are suppressed in the sphere and enter into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration. Objects/creatures summoned or created by magic temporarily disappear.

A magic weapon's powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere, the magic of the item ceases to be suppressed as soon as it exits.
Verbal Components
Material Component: a pinch of powdered iron or iron filings
Verbal Components
Verbal Component: Orbis di Contra Medeis
Verbal Components
Verbal Component (Alternative): From mystic words, spells and hexes shield, enshrouded now in an antimagic field.
Cleric, Wizard
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