Earthquake
Level 8 Evocation
Magic School
Casting Time
1 action
Components
V, S, M
Range
500 ft
C
Duration
Up to 1 minute
You create a seismic disturbance at a point on the ground that you can see within range. For the duration, an intense tremor rips through the ground in a 100' radius circle. Each creature concentrating (on that ground) must make a Con save. If failed, concentration is broken.

Once cast, and with continued concentration, each creature on the affected ground must make a Dex saving throw. If failed, the creature is knocked prone. This spell can have other effects depending on the terrain, as determined by the DM.

Fissures. 1d6 fissures open in locations chosen by the DM. A creature standing where a fissure opens must succeed on a Dex saving throw or fall in.

Structures. The tremor deals 50 bludgeoning damage each turn to any structure in contact with the ground. If a structure drops to 0 hit points, it collapses. For more information, see the PHB.
Verbal Components
Material Component: a pinch of dirt, a piece of rock, and a lump of clay
Verbal Components
Verbal Component: Terraemotus
Verbal Components
Verbal Component (Alternative): Elemental princes, I command thee wake; stamp and rumble, the earth now quake.
Damage Type
Cleric, Druid, Sorcerer


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