Elemental Weapon
Level 3 Transmutation
Magic School
Casting Time
1 action
V, S
Up to 1 hour
A nonmagical weapon you touch becomes a magic weapon. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits.
At Higher Levels
When you cast this spell using a spell slot of 5th or 6th level, the bonus to attack rolls increases to +2 and the extra damage increases to 2d4. When you use a spell slot of 7th level or higher, the bonus increases to +3 and the extra damage increases to 3d4.
Verbal Components
Verbal Component: Arma di Elementum
Verbal Components
Verbal Component (Alternative): I call forth an elemental power, strengthen this weapon - make my foes cower.
Damage Type
Paladin, Artificer