Enhance Ability
Level 2 Transmutation
Magic School
Casting Time
1 action
V, S, M
Up to 1 hour
You touch a creature and bestow a magical enhancement. Choose one of the following effects:
1. Bear's Endurance The target has advantage on Con checks. It also gains 2d6 temporary HPs, which are lost when the spell ends.
2. Bull's Strength The target has advantage on Str checks, and his or her carrying capacity doubles.
3. Cat's Grace The target has advantage on Dex checks. It also doesn't take damage from falling 20' or less if it isn't incapacitated.
4. Eagle's Splendor The target has advantage on Cha checks.
5. Fox's Cunning The target has advantage on Int checks.
6. Owl's Wisdom The target has advantage on Wis checks.
At Higher Levels
When you cast this spell using a spell slot of 3rd level or higher, you can target 1 additional creature for each slot above 2nd.
Verbal Components
Material Component: fur or a feather from a beast
Verbal Components
Verbal Component: Ingenium Augendeo
Verbal Components
Verbal Component (Alternative): I call forth a power to instill, to bolster traits and improve skill.
Bard, Cleric, Druid, Sorcerer, Artificer

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