Evard's Black Tentacles
Level 4 Conjuration
Magic School
Casting Time
1 action
V, S, M
90 ft (20 ft square)
Up to 1 minute
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.

A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
Verbal Components
Material Component: a piece of tentacle from a giant octopus or a giant squid
Verbal Components
Verbal Component: Nox Lolligo Pedes
Verbal Components
Verbal Component (Alternative): Hark, Evard! Call forth and attack. Send out thy tentacles coloured black.
Damage Type
Wizard, Rogue

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