Level 6 Necromancy
Magic School
Casting Time
1 action
V, S
Up to 1 minute
Your eyes become an inky void imbued with dread power. 1 creature of your choice within 60' that you can see must succeed on a Wis saving throw or be affected by one of the following effects of your choice. On each of your turns, you can use your action to target another creature but can't target a creature again if it has succeeded on a saving throw against this casting.

1. Asleep. The target falls unconscious. It wakes up if it takes any dmg or if another creature uses its action to shake the sleeper awake.
2. Panicked. The target is frightened of you. On each turns, the frightened creature must take the Dash action and move away from you, unless there is nowhere to move. If the target moves to a place at least 60' away from you where it can no longer see you, this effect ends.
3. Sickened. The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wis saving throw. If it succeeds, the effect ends.
Verbal Components
Verbal Component: Morsus di Oculi
Bard, Sorcerer, Warlock, Wizard
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