Find Steed
Level 2 Conjuration
Magic School
Casting Time
10 minutes
V, S
30 ft
You summon a spirit that assumes the form of a loyal steed. Appearing within range, the steed takes a form you choose (ex: warhorse, a pony, a camel, an elk, or a mastiff). The steed has the stats of the chosen form, though it is a celestial, fey, or fiend (your choice). If your steed has an Intelligence of 5 or less, its Int becomes 6, and it can understand one language of your choice that you speak.

While mounted, any spell you cast that targets only you, also target your steed. If the steed is within 1 mile, you can communicate telepathically. When the steed drops to 0 HP, it disappears. You can also dismiss your steed at any time as an action. Casting this spell again summons the same steed, restored to its max HP. You can't have more than 1 steed bonded by this spell at a time. As an action, you can dismiss the steed.
Verbal Components
Verbal Component: Invito Equus
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