Find Traps
Level 2 Divination
Magic School
Casting Time
1 action
V, S
120 ft
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.

This spell merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Verbal Components
Verbal Component: Invenio Decipulo
Verbal Components
Verbal Component (Alternative): With these words, brought to mind, senses go forth, with traps to find.
Cleric, Druid, Ranger
Print on 8.5"x11" paper. For best results, use the following printer settings: Print at 100% (do not shrink, or enlarge); Turn on "print with background graphics;" hide "header and footer" (if given the option); and turn on "Borderless printing" (Internet Explorer). Best to print in color. Note: Microsoft Edge DOES NOT support printing background colors or images, so we do not recommend printing the cards in the browser.

Choose Spell Cards
or Return to Previous Page