Arms of Hadar
Level 1 Conjuration
Magic School
Casting Time
1 action
V, S
Self (10 ft sphere)
You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can't take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot 1 level above 1st.
Verbal Components
Verbal Component: Armus di Hada
Verbal Components
Verbal Component (Alternative): Hadar send forth thy darkest tendril, smite now my foes, be they mortal or angel
Damage Type