Ice Storm
Level 4 Evocation
Magic School
Casting Time
1 action
V, S, M
300 ft (20 ft cylinder*)
A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Verbal Components
Material Component: a pinch of dust and a few drops of water
Verbal Components
Verbal Component: Tempestas di Glacius
Verbal Components
Verbal Component (Alternative): Powers of air, now bludgeon and slice; blistering cold, this storm of ice.
Damage Type
Druid, Sorcerer, Wizard, Rogue