Magic Circle
Level 3 Abjuration
Magic School
Casting Time
1 minute
V, S, M
10 ft (10 ft cylinder*)
1 hour
You create a 10'-radius, 20'-tall cylinder of magical energy on the ground that you can see within range. Choose one or more creature types: celestials, elementals, fey, fiends, or undead. The circle affects those creatures the following ways:
  • The creature can't enter the cylinder by nonmagical means. If the creature tries to use teleportation or interplanar travel, it must first succeed a Cha saving throw.
  • The creature has disadvantage on attack rolls against targets within the cylinder.
  • Targets within the cylinder can't be charmed, frightened, or possessed by the creature.
When cast, you can elect to cause its magic to operate in the reverse direction. See PHB for more info.
At Higher Levels
When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.
Material Components
Material Component: holy water or powdered silver and iron worth at least 100gp, which the spell consumes
Verbal Components
Verbal Component: Expecto Medeis Orbis
Cleric, Paladin, Warlock, Wizard, Rogue
Print on 8.5"x11" paper. For best results, use the following printer settings: Print at 100% (do not shrink, or enlarge); Turn on "print with background graphics;" hide "header and footer" (if given the option); and turn on "Borderless printing" (Internet Explorer). Best to print in color. Note: Microsoft Edge DOES NOT support printing background colors or images, so we do not recommend printing the cards in the browser.

Choose Spell Cards
or Return to Previous Page