Plane Shift
Level 7 Conjuration
Magic School
Casting Time
1 action
V, S, M
You and up to 8 willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. Alternatively, if you know the sigil sequence of a teleportation circle on another plane, this spell takes there.

You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Cha saving throw. If the creature fails, it is transported to a random location on the plane you specify. A creature so transported must find its own way back. See PHB for full details.
Verbal Components
Material Component: a forked, metal rod worth at least 250gp, attuned to a particular plane of existence
Verbal Components
Verbal Component: Afflecto ti Planorum
Verbal Components
Verbal Component (Alternative): Through the realms and planes most swift, I conjure a gate through which I shift.
Cleric, Druid, Sorcerer, Warlock, Wizard

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