Ray of Enfeeblement
Level 2 Necromancy
Magic School
Casting Time
1 action
V, S
60 ft
Up to 1 minute
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.

At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
Verbal Components
Verbal Component: Sie Radius Infirmus
Verbal Components
Verbal Component (Alternative): I utter this curse, a hex most vehement, I summon forth a ray of enfeeblement.
Warlock, Wizard, Rogue